Name 51cm Sanshikidan
ShortName type3Sanshikidan51cm
Model Null
Texture TracerRed
//Colour of icon and model
Colour 255 255 255
Icon Type3AAShell
//How affected by gravity the bullet is
FallSpeed 0.05
//The number of rounds each item has. Limited to 32000.
RoundsPerItem 100
//The maximum stack size of a stack of these
MaxStackSize 1
//The damage multiplier caused by the bullet on hitting an entity
DamageVsLiving 500
DamageVsVehicles 30
DamageVsPlanes 60
//Size of explosion caused
Explosion 0
//True if bullet explodes on hitting anything. Fuse denotes the maximum time it may spend in the air before detonating
ExplodeOnImpact True
Fuse 5
FlakParticles 5
FlakParticleType largeexplode
//Amount of fire to spread on exploding; for each increment, it will increase the dimensions of the burning area by 2. i.e. 1 will burn a 3x3 square, 2 will burn a 5x5 square
Fire 0
SetEntitiesOnFire True
BreaksGlass True
//Size of box to check for entities to hit / detonate
HitBoxSize 0.00
HitSound ExploAA5
HitSoundRange 30
HitSoundEnable true
EntityHitSoundEnable true
//Whether or not the bullet can travel through an entity having hit it
Penetrates True
SmokeTrail False
LockOnToDriveables False
LockOnToPlayers False
LockOnToLivings False
MaxLockOnAngle 0.0
//True if this is a bomb
Penetrates True
Bomb False
Shell True
RecipeOutput 4
Description 51cm Type-3 Sanshiki AA Shell for Japanese warships._Deploys 192 submunitions so may lag.

HasLight True
ExplosionBreaksBlocks false

HasSubmunitions true
Submunition type3Sanshiki
NumSubmunitions 192
SubmunitionDelay 1
SubmunitionSpread 20